Programmed by Pierre Sarrazin
Reported High Scores
Last update to this page:
2022-11-21 20:56:17 EST5EDT
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This is the home page for BurgerSpace, a hamburger-smashing video game. It is a clone of the 1982 BurgerTime video game by Data East.
BurgerSpace 1.9.5 is out (2022-11-21). With this version, when an enemy gets carried down on a slice and has landed, it is now shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass new option --hide-landed-enemies. Version 1.9.4 added a new option --no-active-event to allow the user to avoid the automatic pausing that happens when the window loses the focus or is iconified.
Since version 1.9.0, a two-player, experimental network version is included. More details here. (This version still provides the stand-alone single-player game.)
Requirements (on a GNU/Linux system): SDL, SDL_image, SDL_mixer. The sources might compile on other Unix-like systems.
You need to get burgerspace and flatzebra. Your system is assumed to already have the required SDL libraries.
SHA512 signatures of these files.
The sources are in C++ and
can be compiled and installed with the familiar
SDL is a free library distributed under the GNU Lesser General Public License.
If BurgerSpace crashes when starting, it may be due to SDL_image 1.2.5, which is buggy concerning .xpm images. You should see if your GNU/Linux distribution has issued a patch for 1.2.5.
See my bug report for this on the SDL web site. It includes a patch for the SDL_image sources.
If your distribution is Gentoo, there is a bug report about this here.
The bug does not happen with SDL_image 1.2.4.
The command burgerspace runs the game. Use the arrow keys to move, the Ctrl key to throw pepper, and P to pause the game and resume it. The Escape key quits the game. If you use GNOME, you should see an entry for BurgerSpace in the Games menu.
There is a command-line option --z-for-pepper which allows you to shoot with the Z key instead of Ctrl.