By Pierre Sarrazin
Last update to this page:
2017-02-26 19:53:13 EST5EDT
• Quadrupleback: a Doubleback clone.
• Batrachians: a Frog Bog clone.
• Afternoon Stalker: a Night Stalker clone.
• BurgerSpace: a BurgerTime clone.
• BoolStuff: a C++ disjunctive normal form boolean library.
• Verbiste: a French conjugation system.
This is the home page for Cosmosmash, a space rock shooting video game. It is a clone of the 1981 Astrosmash game for the Intellivision by Mattel Electronics.
Cosmosmash 1.4.7 is out (2013-04-18). The desired buffer size in samples passed to SDL_OpenAudio() is now a power of 2, as required by some versions of SDL. If previous versions do not start, this change may resolve that problem.
Requirements (on a GNU/Linux system): SDL, SDL_image, SDL_mixer. The sources might compile on other Unix-like systems.
You need to get cosmosmash and flatzebra. Your system is assumed to already have the required SDL libraries.
If you want to build binary RPM packages by yourself and need an introduction to the subject, I wrote a brief RPM Building Crash Course (also available in French). All of my source archives contain an RPM .spec file.
The sources are in C++ and
can be compiled and installed with the familiar
SDL is a free library distributed under the GNU Lesser General Public License.
The command cosmosmash runs the game. Use the left and right arrow keys to move, the down arrow key for hyperspace, and P to pause the game and resume it. The Escape key quits the game. If you use GNOME, you should see an entry for Cosmosmash in the Games menu.
To use the automatic mode, open a terminal and give this command:
Much testing was done by Luce St-Amand, who also contributed to BurgerSpace.