By Pierre Sarrazin
CMOC is a 6809-generating cross-compiler for a subset of the C language. It produces assembler code for the Motorola 6809 processor in the Color Computer .BIN format, as well as the Intel HEX, Motorola SREC and Vectrex formats. It runs under GNU/Linux and probably also other Unix-like environments. It requires the LWTOOLS assembler (lwasm), by William Astle.
The most significant difference between CMOC and a complete C compiler is the absence of longs and of the const keyword.
CMOC is free software distributed under the GNU General Public License, version 3 or later, except for the files of the USim simulator, which is used for testing.
The current version is 0.1.40. It was released on 2017-08-12.
Release notes for 0.1.40:
Release notes for 0.1.39:
Release notes for 0.1.38:
I can be contacted (in French or English) at sarrazip at sarrazip dot com. (Questions regarding Vectrex-specific issues should be addressed to Johan Van den Brande.)
See MD5, SHA1 and SHA512 for signatures of these and other files.
(Version 0.2.0.) Demo program that plots a mathematical function in PMODE 4 graphics. The program implements an expression parser and an RPN interpreter to evaluate the user's function across an interval.
To try the program without having to compile it, download this DSK image. Requires a 32K CoCo with Extended Basic.
This archive contains a .dsk image file that contains VARPTR.BAS and VARPTR.BIN. Type RUN"VARPTR" on a CoCo. The archive also contains the C source file, which is compilable under CMOC. The Basic and C listings can be studied to learn how to access Basic variables from a CMOC binary.
An initial port by Jamie Cho of Rui Ueyama's MiniLisp.
A CoCo 3 break-the-bricks video game written by Jamie Cho with CMOC. Splinter features colorful 320x192 graphics and smooth animation.
A game for all CoCos, by Lee Patterson. (It does not come with the source code.)
A game derived from Crazy Eights that I wrote with CMOC.
A skeleton for a card game. Contains the generic code used by my Color Eights game: drawing and erasing cards (32x42 pixels in PMODE 4), drawing text (uppercase 32x24 grid). Rename cardgame.c to something else, fill main() and code other functions. These files are in the public domain. Version 0.1.2 is adapted to CMOC 0.1.21.
A library that redirects printf() to a software 51x24 black-on-green PMODE 4 text screen. (A sample program is included.) Optionally supports several VT52 terminal sequences (disable this with #define HIRESTEXT_NO_VT52). Useful to get true lowercase, including Latin-1 accented characters, on all CoCos. These files are in the public domain.
(Version 0.1.4.) A program that puts the CoCo in all-RAM mode, overwrites the Basic interpreter, moves the program and the stack to the end of the 64K of RAM and redirects the 60 Hz interrupt, as an example of a program that can use the entire 64K of RAM. Version 0.1.3 now contains a disk sector read demo and a CoCo 3 graphics demo.
A program to be compiled as a boot loader
that goes on track 34, so that the CoCo's DOS command will execute it.
(The autostart.bin file is not meant to be loaded with LOADM.)
The program feeds Color Basic's console input with the command
A Perl script that lists the blocks of a CoCo Disk Basic .BIN file, along with the entry point.
See the manual that comes with CMOC.
There are also instructions regarding Vectrex support. Questions regarding Vectrex-specific issues should be addressed to Johan Van den Brande.
As of July 2017, I am developing CMOC on an Ubuntu 12.04 GNU/Linux system using GCC 4.6.3.
export LDFLAGS="-framework CoreFoundation"
Thanks to Jamie Cho for these Mac instructions.
Glen Hewlett has posted an article on his blog about using CMOC from Mac OS or Linux.
Last update to this page: 2017-08-15 19:28:58 EST5EDT