http://sarrazip.com/dev/burgerspace.html
Programmed by Pierre Sarrazin
Download Reported High Scores License Documentation Contact Last update to this page: 2022-11-21 20:56:17 EST5EDT See also: • Quadrupleback: a Doubleback clone. • Batrachians: a Frog Bog clone. • Afternoon Stalker: a Night Stalker clone. • Cosmosmash: an Astrosmash clone. • BoolStuff: a C++ disjunctive normal form boolean library. • Verbiste: a French conjugation system. |
This is the home page for BurgerSpace, a hamburger-smashing video game. It is a clone of the 1982 BurgerTime video game by Data East. BurgerSpace 1.9.5 is out (2022-11-21). With this version, when an enemy gets carried down on a slice and has landed, it is now shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass new option --hide-landed-enemies. Version 1.9.4 added a new option --no-active-event to allow the user to avoid the automatic pausing that happens when the window loses the focus or is iconified. Since version 1.9.0, a two-player, experimental network version is included. More details here. (This version still provides the stand-alone single-player game.) Requirements (on a GNU/Linux system): SDL, SDL_image, SDL_mixer. The sources might compile on other Unix-like systems. DownloadYou need to get burgerspace and flatzebra. Your system is assumed to already have the required SDL libraries.
SHA512 signatures of these files.
The sources are in C++ and
can be compiled and installed with the familiar
Reported High Scores
LicenseBurgerSpace and the "flatzebra" library are free software released under the GNU General Public License, version 2 or later. SDL is a free library distributed under the GNU Lesser General Public License. DocumentationKnown BugsIf BurgerSpace crashes when starting, it may be due to SDL_image 1.2.5, which is buggy concerning .xpm images. You should see if your GNU/Linux distribution has issued a patch for 1.2.5. See my bug report for this on the SDL web site. It includes a patch for the SDL_image sources. If your distribution is Gentoo, there is a bug report about this here. The bug does not happen with SDL_image 1.2.4. Game PlayThe command burgerspace runs the game. Use the arrow keys to move, the Ctrl key to throw pepper, and P to pause the game and resume it. The Escape key quits the game. If you use GNOME, you should see an entry for BurgerSpace in the Games menu. There is a command-line option --z-for-pepper which allows you to shoot with the Z key instead of Ctrl. ThanksMost images were drawn by Luce St-Amand with the GIMP. She also did a lot of testing (for this game as well as for Cosmosmash.) ContactI can be reached (in French or English) by email at sarrazip at sarrazip dot com. My main Web page is Pierre and his Poor Pathetic Page (or La Petite Page Plate de Pierre in French). |
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