By Pierre Sarrazin
Reported High Scores
Last update to this page:
2015-07-12 19:02:39 EST5EDT
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This is the home page for BurgerSpace, a hamburger-smashing video game. It is a clone of the 1982 BurgerTime video game by Data East.
BurgerSpace 1.9.2 is out (2013-02-25). Selecting a slot number when loading or saving games can now be done with the up and down keys, to accommodate keyboard layouts where digits are shifted, like the French keyboard. A GCC 4.7 compilation issue related to the close(1) function has been resolved. Since version 1.9.0, a two-player, experimental network version is included. More details here. (This version still provides the stand-alone single-player game.)
Requirements (on a GNU/Linux system): SDL, SDL_image, SDL_mixer. The sources might compile on other Unix-like systems.
You need to get burgerspace and flatzebra. Your system is assumed to already have the required SDL libraries.
If you want to build binary RPM packages by yourself and need an introduction to the subject, I wrote a brief RPM Building Crash Course (also available in French). All of my source archives contain an RPM .spec file.
The sources are in C++ and
can be compiled and installed with the familiar
SDL is a free library distributed under the GNU Lesser General Public License.
If BurgerSpace crashes when starting, it may be due to SDL_image 1.2.5, which is buggy concerning .xpm images. You should see if your GNU/Linux distribution has issued a patch for 1.2.5.
See my bug report for this on the SDL web site. It includes a patch for the SDL_image sources.
If your distribution is Gentoo, there is a bug report about this here.
The bug does not happen with SDL_image 1.2.4.
The command burgerspace runs the game. Use the arrow keys to move, the Ctrl key to throw pepper, and P to pause the game and resume it. The Escape key quits the game. If you use GNOME, you should see an entry for BurgerSpace in the Games menu.
There is a command-line option --z-for-pepper which allows you to shoot with the Z key instead of Ctrl.