
http://sarrazip.com/dev/afternoonstalker.html
By Pierre Sarrazin
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Download License Documentation Contact Last update to this page: 2009-06-21 21:29:47 EST5EDT See also: • Batrachians: a Frog Bog clone. • BurgerSpace: a BurgerTime clone. • Cosmosmash: an Astrosmash clone. • Sagasu: a GNOME tool to find strings in a set of files. • BoolStuff: a C++ disjunctive normal form boolean library. • Verbiste: a French conjugation system. |
This is the home page for Afternoon Stalker, a clone of the 1981 Night Stalker video game for the Intellivision by Mattel Electronics. Afternoon Stalker 1.1.2 is out (2009-02-26). This version links with the new flatzebra 0.1.3. Experimental support for the Xbox 360 USB controller has been added.
Requirements: My personal high score is 41800 (June 29th, 2008). If you beat this, write to me and I will display your score here. DownloadYou need to get afternoonstalker, flatzebra, SDL, SDL_image and SDL_mixer. The "-devel" RPM packages are only useful if you want to work on the Afternoon Stalker source code. (Note that all four games on this site require version 0.1.2 or 0.1.3 of flatzebra. If you have previous versions of those games, installing flatzebra 0.1.2 or 0.1.3 will require you to download and install new versions of the games.)
md5sum values of some of these files
* RPM packages are not provided until further notice. (The source archives still contain a .spec file to build them.) If you want to build binary RPMs by yourself and need an introduction to the subject, I wrote a brief RPM Building Crash Course (also available in French). All of my source archives contain an RPM .spec file.
The sources are in C++ and
can be compiled and installed with the familiar
LicenseAfternoon Stalker and the "flatzebra" library are free software released under the GNU General Public License, version 2 or later. SDL is a free library distributed under the GNU Lesser General Public License. DocumentationGame PlayThe command afternoonstalker runs the game. Use the arrow keys to move and the Ctrl key to shoot. Use the P key to pause the game, and to resume it afterwards. The Escape key quits the program. If you use GNOME, you should see an entry for Afternoon Stalker in the Games menu. The player can also shoot in a fixed direction with the H (left), J (down), K (up) and L (right) keys (same convention as in vi), in addition to the Control key. There is also a --only-blue option that provides a practice mode where only blue robots are sent out. Night StalkerFor more information on the original Night Stalker game, see the Intellivision Lives! site. I did not try to replicate the behavior of the original game exactly. See also the Games of Our Lives column on Night Stalker in The Onion's A.V. Club. ContactI can be reached (in French or English) by email at sarrazip at sarrazip dot com. My main Web page is Pierre and his Poor Pathetic Page (or La Petite Page Plate de Pierre in French). |